Knowledge Guru

Using Game Mechanics & Game Elements in Learning Games
A White Paper by Sharon Boller
Link Games to the Learning Experience
Sharon Boller, creator of Knowledge Guru® and President of Bottom-Line Performance, has authored a new white paper on using game mechanics and game elements in learning games. Through a variety of case studies and real-life examples, the white paper demonstrates how learning game designers can design game mechanics and game elements that support real learning outcomes.
Learn to choose the right game rules for players to follow... and the right set of rules for the game itself to follow.
See examples of learning games used in corporate and non-profit settings and examine their game mechanics.
See an overview of the 12 most common game elements, including competition, collaboration, strategy, chance and more.
See examples of each game element being used in a real-world learning game... mostly in corporate settings.

Who's this for?

If you play a role in designing, developing, or managing the creation of learning solutions and are ready to include games in your learning mix, this white paper for you. Look for a recurring series of "Questions to Ask as a Learning Designer" to challenge yourself, or your design team, to think differently about learning game design.

Who's the author?

Sharon Boller is the president of Bottom-Line Performance, Inc, an Indianapolis-based learning design company. She is also the lead designer of the Knowledge Guru® game engine, a tool for creating simple quiz-based desktop and tablet games. Sharon is a 20-year veteran of the L&D industry and presents nationally on the topic of learning game design.