How to Add Reference Materials to a Knowledge Guru Game

Knowledge Guru is specifically designed to provide you with a lot of flexibility to achieve your learning objectives. One way we offer this flexibility is through “Resources” support. Resources allow you to add content that your learners can access and review anytime, anywhere. A resource can be as simple as a term and a description, or it can include […]

Guidelines for Creating the Fish Finder Minigame

Fish Finder enables learners to compare one fixed item or category to up to seven other items or categories in some fashion. Fish Finder is a great game for comparing your product to competitor products. Example: You have Product A and you want to compare it to Products B and C. In every game, the player will […]

Guidelines for Creating the Forest Flight Minigame

Forest Flight enables you to create branching scenarios. It is helps learners practice using judgment and making decisions based on defined criteria. Example: Given a specified customer type, determine the best responses to make to gain commitment from the customer to try Product X. Forest Flight enables you to create objectives suited to the higher levels […]

How Big Should a Knowledge Guru Game Be?

Customers frequently ask us, “How big should my Knowledge Guru game be?” We respond back with “It depends.” Game “size” really means the number of topics you include in the game and the amount of content you include in terms of learning objectives, questions (Quest) or content for each mini-game (Drive).  The biggest two factors […]

How to Create and Edit Topics in Drive

To create a valid Drive game, you need at least three topics in your game. The maximum number of topics we recommend is seven. Quick Steps to Create Topics Select Develop from the left-hand navigation pane. Expand Develop to reveal sub-menu options and select Create or Edit Topics. When the wizard appears, enter a topic […]

How to Create and Edit Objectives in Drive Using Bloom’s Taxonomy

Strong objectives make for a strong Drive game experience for players that is relevant to their needs. Drive’s creation wizard tries to help you create specific, measurable objectives designed to use Bloom’s Taxonomy: a classification system that organizes knowledge by complexity. To create an objective, you must first create a game topic. Once you have […]

How to Create and Edit Mini-Games

Drive currently has eight mini-games available to you with more mini-games available in future releases. Key things to know or do before authoring a single mini-game: Each of the eight mini-games has unique content requirements that will align with the learning objective you created. Consequently, each wizard provides you with different prompts to follow and fields to […]

Understanding Mini-Game Options that are Part of Drive

Knowledge Guru Drive currently includes eight different mini-games: Balloon Burst, Fish Finder, #Happy, Forest Flight, Sharp Chef, Fast Facts, Knowledge Knight and Safecracker. Depending on the content of the questions you create, each mini-game can target certain levels of Bloom’s Taxonomy. The six levels are knowledge, comprehension, application, analysis, synthesis, and evaluation. The mini-games you can […]

Guidelines for Creating the Balloon Burst Minigame

Balloon Burst enables learners to compare one fixed item or category to up to five other items or categories in some fashion. Balloon Burst is a great game for comparing your product to competitor products. Example: You have Product A and you want to compare it to Products B and C. In every game, the […]

Guidelines for Creating the #Happy Minigame

#Happy is a great game for helping sales reps practice choosing appropriate responses to customer questions that are based on their specific needs OR responding to objections they make. In either type of practice scenario, you will define who the customer is and provide the learner with a specific context. In a single daily play […]

Guidelines for Creating Knowledge Knight, Sharp Chef, and Fast Facts Minigames

Knowledge Knight, Sharp Chef, and Fast Facts support the broadest array of learning objectives within Drive. These minigames utilize a similar structure, while each using its own game goal and graphics. They allow game authors to offer players a wide variety of experiences while presenting game content that is not a good fit for the […]

Guidelines for Creating the Safecracker Minigame

Safecracker is useful any time you need to link things across three categories. Its intended use is to give sales reps practice in formulating sales messages that link benefits and associated features to specific customer needs. It is the most specific Drive game available. If you want to create a Safecracker game, use these verbs […]