Headed to DevLearn? 8 Sessions You Don’t Want to Miss

Although I won’t be making the trip to Vegas this year, Bottom-Line Performance President, Sharon Boller, and a few of my other BLP colleagues will be in attendance. They’re gearing up for another great conference and are excited to learn about the new learning strategies and technologies DevLearn has to offer.

This year, we put together a list of eight great sessions worth attending. The best part? None of them overlap – so you can attend every. single. one. Enjoy!

1. Case Study: A Game-Based Approach to Learning Without Lessons

Presented by: Chris Ang & A.J. Mazepa

Wednesday, 10/25: 10:45 – 11:45 AM

The challenge for a team at Canadian Tire was to create awareness and maximize retention of an exciting new catalog among store employees. They wanted to create an engaging and innovative solution in-house but had limited time and resources. In this session, you’ll discover how Canadian Tire developed a game-based solution using in-house resources. Through exploring their approach to solving a common L&D challenge, you’ll learn how to incorporate game mechanics using your own existing resources. You’ll also explore how to leverage tangible and intangible rewards to drive participation, increase retention, and get exceptional business results. Finally, you will be able to apply these basic principles in your own organization.

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2. Case Study: Integrating UX Design and Gamification

Presented by: Clara NG

Wednesday, 10/25: 1:15 – 2:15 PM

This is another great case study – one from Rogers Communications. In this session, you’ll learn how Rogers Communications successfully integrated UX design and gamification into an online training course. You’ll find out how to move from principles into practice with both concepts; how common UX ideas like user testing and visual design can specifically enhance gamified experiences; and how to adapt to the common challenges you might face when creating a project that blends gamification and thoughtful UX design together. You’ll also learn how to use UX as the overall framework for any engagement technique you adopt.

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3. Developing 360-Degree Learning Video Content

Presented by: Steven Skiles

Wednesday, 10/25: 3:00 – 4:00 PM

The value of virtual reality and 360-degree video content for L&D is quite promising, as the immersive nature of these technologies has the potential to make a major impact on learning and retention. However, the actual development of VR and 360-degree video content can seem daunting, complicated, costly, and even out of reach to most organizations. But it doesn’t have to be that way. In this session, you’ll learn about implementing 360-degree video content in your own organization from a company that has been using this medium for some time: Samsung Electronics America.

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4. A Look Ahead: The Now and the Next of Learning and Technology

Presented by: David Kelly

Thursday, 10/26: 10:45 – 11:45 AM

This session explores the changing face of the learning technology landscape. David will discuss the various technologies that have shifted the landscape of organizational learning. You will examine the common characteristics of these shifts so that you are better equipped to recognize which emerging technologies have the potential to disrupt organizational learning, as opposed to those that are just hype. You will leave this session better prepared to stay ahead of the evolving technology curve.

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5. The 4 Ws of Learning Campaigns

Presented by: David Swaddle

Thursday, 10/26: 1:15 – 2:15 PM

Many instructional designers and trainers are stuck in the rut of event-driven learning, whether that means eLearning courses, face-to-face sessions, or virtual training sessions. You probably know that varied, spaced learning delivers better results, but many people find it hard to put this into action. After this session, you’ll know how to use learning campaigns for your training, learning, and education programs. You’ll be introduced to the four Ws of learning campaigns, personas, and a structure for planning your campaigns.

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6. Case Study: Using Gamification for an Engaging Learning Experience

Presented by: Niyazi Arda Aygül

Thursday, 10/26: 3:00 – 4:00 PM

Internal audit reports and consumer research revealed that employees of Turkey’s largest private bank, Isbank, needed support to improve customer service for a wide range of retail banking products and services. For Isbank’s learning team, the challenge was finding an engaging, effective, and easily accessible learning solution on detailed, complicated topics for a geographically dispersed and demographically diverse workforce. In this session, you’ll find out how Isbank used gamification as an engaging strategy for learning.

This presentation will give you ideas for how to use online games for your detailed and complicated learning topics; how to improve user adoption; and how to measure a gamification project’s contribution to learning.

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7. Understanding the Virtual Reality Development Workflow

Presented by: Keith Sensing & Antonio Montano

Friday, 10/27: 8:30 – 9:30 AM

In this session, you will learn about the hardware, software, and online resources you can use to create VR environments. Learn about the workflow involved from start to final product, including creating and finding free assets, characters, and animations. You will explore 3-D modeling software, game engines, and animation websites while learning about the different file formats that will come together in a final project. You will take a look at commercial software and freeware to begin designing VR and 3-D learning environments. After this session, you will have the resources to start exploring the world of VR design.

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8. Design Thinking for Problem-Solving

Presented by: Kristin Machac & Holly Cline

Friday, 10/27: 10:00 – 11:00 AM

In today’s world, the first answer to every challenge seems to be a meeting. You hold meetings to talk about meetings, and then you schedule follow-up meetings. But how productive are you in those conversations, and are you really solving problems? Are you optimizing your time and ability to collaborate? Does everyone have a voice at the table?

This session explores the evolution of design thinking, techniques for identifying problems, and strategies for creative problem-solving. You will identify a problem and actively participate in various innovation and creative thinking exercises to address it.

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8 Can’t-Miss Sessions at DevLearn 2016


While this is Bottom-Line Performance’s fifth straight year exhibiting at DevLearn, it’s only my first. And I am so excited to join my team in Vegas this year! I’ve heard so many great things about the conference and can’t wait to see what all the hype is about. So naturally, I made a list of “must-see” sessions I want to attend at DevLearn and let me tell you, it was a long list. So for your sake, I narrowed it down to eight. These are my “can’t miss,” “must-see” DevLearn sessions this year:

1. Play to Learn: Designing Effective Learning Games

Presented by: Sharon Boller and Karl Kapp

Tuesday, 11/15: 8:30 AM – 4:30 PM

If you are interested in how emerging learning strategies such as games can be used to motivate and reinforce key skills, this workshop is for you. For the past few years, Sharon and Karl have been co-presenting on game design all around the country. In their workshop, you will explore a variety of games to identify what makes them playable, and then you’ll design your own learning games using a step-by-step approach. You will leave this session with an understanding of how games are powerful tools for crafting learning solutions that engage, motivate and reinforce key skills and techniques.

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2. Knowledge Guru’s New ‘Drive’ App: Training Reinforcement that Adapts to Each Sales Rep

Presented by: Steven Boller

Wednesday, 11/16: 10:00 AM – 10:45 AM

BLP’s Marketing Director, Steven Boller, will showcase Drive, the newest app in the Knowledge Guru family at the Strategic Solutions learning stage Wednesday morning. Sales reps need a way to ramp up on their products, competitors, and industry landscape fast. With Drive, reps can increase their confidence and competence in just a few minutes a day on their smartphones. This session will cover the challenges faced by today’s sales reps and demonstrate how the Knowledge Guru platform uses game-based learning, adaptive learning, and microlearning to reinforce training after product launches and enable coaching at scale.

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3. Calm the Mobile Turbulence: An Alaska Airlines Flight Attendant Case Study

Presented by: Leigh Shocki and Jennifer Sovey

Wednesday, 11/16: 10:45 AM – 11:45 AM

In this session, you will learn how Alaska Airlines taught flight attendants about their devices on their devices. You’ll learn about device operation, flight attendant apps, and compliance policies. Learn how Alaska leveraged a mobile ecosystem to push forth a test case for an all-mobile eLearning initiative, under a strict timeline with much at stake, and the clever technology workarounds that were used to ensure a quality user experience in a short turnaround time. If you have employees who work remotely and struggle to access training, this session is for you.

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4. Using Simple Game Mechanics to Increase Retention

Presented by: Ken Murray

Wednesday, 11/16: 10:45 AM – 11:45 AM

Life’s daily distractions make it difficult for learners to remember information they need on the job. This session promises to show how to apply seven simple techniques in your eLearning projects to boost your learners’ dopamine and enable them to learn more effectively. You will discover how to leverage scientific knowledge of the neurochemical dopamine, which is linked to the reward centers of the brain to deliver learning that maximizes retention and desired outcomes.

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5. Virtual Reality Learning Strategy

Presented by: Steven Skiles

Wednesday, 11/16: 1:15 PM – 2:15 PM

This session is a case study of how Samsung Electronics America implemented its VR learning strategy in just three steps. In this session, you will explore the world of virtual reality for learning. You’ll examine the different VR hardware and platforms, and the technical requirements to implement VR in your organization. Most importantly, the session description says that participants will learn about best practices and the expertise your organization needs in order to implement this technology.

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6. Using Virtual Reality in Corporate Learning

Presented by: John O’Hare

Wednesday, 11/16: 3:00 PM – 4:00 PM

In this session, you’ll learn how VR can be used for learning, especially in a corporate environment. You will gain a solid foundation in understanding what VR is, what equipment you need, where to find free learning resources, and how to develop your own content. You will also learn about the experiences and lessons learned from using VR for learning at the Nokia Corporate University.

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7. The Quantified Learner: Using Wearables to Enhance Training

Presented by: Mathias Vermeulen

Friday, 11/18: 8:30 AM – 9:30 AM

In this session, you’ll explore wearable technologies like the Fitbit, Spire and Apple Watch. You’ll discuss new emerging trends and how to use these tools to enhance learning and development approaches. You’ll also take a look at how you can use these wearable technologies for an important goal: improving performance. I encourage you to attend this session on the final day of the conference. Mathias is a compelling speaker who will motivate you to continue learning about performance improvement long after the conference ends.

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8. Sales Enablement and Beyond: Using Games to Drive Performance

Presented by: Sharon Boller and Steven Boller

Friday, 11/18: 10:00 – 11:00 AM

We kick off this session with a case study from a successful medical device product launch that used games throughout a phased curriculum. Then, we discuss what sales enablement learning objectives lend themselves best to a game-based approach and identify what good game design looks like. To learn how to design games that appeal to target learners, participants will use a worksheet to craft learner personas that are similar to the buyer personas that marketing departments create. The session ends with seven implementation tips you can put into practice when using games for learning.

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