Bottom-Line Performance Shows off Knowledge Guru “Quest,” Teases Winter Release at ATD TechKnowledge 2015


Last October, we unveiled the new Knowledge Guru “Quest’ game type at DevLearn in Las Vegas. We sent participants on an interactive quest that included our Fall Release announcement, a meet-up breakfast for those interested in serious games, an all-day workshop with Sharon Boller and Karl Kapp and much more. Free t-shirts were involved, too.

If you missed ourDevLearn Quest, you can follow the journey here.


This week, we are excited to head back to Las Vegas and continue the quest at ATD TechKnowledge 2015. It’s yet another opportunity to see a live demo of the new “Quest” game type, learn how the spacing and repetition in Knowledge Guru lead to long-term employee retention and meet in person with some members of the Bottom-Line Performance team.

As a special treat, we will be reveal the new features that will be part of Knowledge Guru’s Winter Release, coming in February. We will announce these features are part of a live demo in our Solution Session.

Where We’ll Be at ATD TechKnowledge

  • In the expo, booth #305. Come set up a personal demo of Knowledge Guru and get a free T-Shirt!
  • Steven Boller (that’s me) will be giving a solution session on serious games on Thursday, January 15th at 9:10 am. (Details)
  • Jennifer Bertram, Director of Instructional Design at BLP, will present a session on Agile Learning Design on Thursday, January 15th at 5 pm. (Details)
  • On Twitter, tweeting as @TheKGuru. It’s a great way to follow along if you cannot attend the conference!

Attend our Winter Release Webinar

Whether you’ll see us in Vegas or not, our Winter Release webinar will be your first chance to see the newest features in action. We’ll show off the Quest game type and demonstrate the improvements we’ve made that take the platform even further. You’ll even get a preview of what to expect from the Knowledge Guru platform in 2015!

The Winter Release Webinar will be held on Wednesday, February 18th at 1 pm EST. If you cannot attend but want to see what’s new, register anyway! We will send a recording after the webinar is complete.


Wednesday, February 18th



Use the form on the right to register.

Where We’ll Be Next


ATD TechKnowledge is just the start of a busy year for the BLP team. Next, we will be at the HCM Excellence Conference 2015, hosted by Brandon Hall Group, January 28-30th in Fort Lauderdale, Florida. We will be accepting all three of the Brandon Hall awards, including two gold honors, that Knowledge Guru received in 2014.

Knowledge Guru Fall ’14 Release Adds New Game Type, Expanded Reporting and More


Since the release of Knowledge Guru in 2012, our team has spent thousands of hours researching the science of learning and serious games. We’ve play tested dozens of games to see what mechanics work for learning. Most importantly, we’ve listened to our growing customer base to find out what features and functionality they need to make serious games a success in their organizations.

All of this has led up to our Fall ’14 Release, the biggest Knowledge Guru release yet. Next week, we are unveiling the all-new Quest game type. It takes the Knowledge Guru platform to a new level.

We’ll show off Quest at DevLearn 2014, October 29-31 in Las Vegas. See the list of events, or simply register for the Fall ’14 Release webinar on November 6th.

What is Quest?

Quest is an all-new game type that uses the same game content as the original Knowledge Guru games, but in a new way.



In Quest, players are on a journey to “unlock knowledge.” They travel through three worlds to do so. The original Knowledge Guru game has been renamed as Legend. Learn more about the difference between Quest and Legend here.

More Personal Than Ever

Players select an avatar to represent themselves… and a Guru to guide them through the game.

Addictive Gameplay


The game environment is immersive and responsive. The interface just feels fun as players play, and the game mechanics encourage replayability. Players maximize their “star rating” on each topic and earn power-ups that impact their experience.

Social Leaderboards


Players vie for first place on the leaderboards while seeing a real-time stream of their colleagues completing challenges of their own.



The “Bonus Gate” provides a mini game that is fun to play and actually integrated into the learning itself. This deepens the learning and improves retention.

Performance Challenges

performance challenges

Connect gameplay to real-world challenges. You create the challenges; players complete them as part of the game.

Powerful Learning Science

The game format has been structured to take advantage of the latest research on how memories are formed. You can even control the spacing for players by “locking” worlds for play on a later date. The game can send an email to players reminding them to return, if you’d like.

Plenty of Options


Quest is launching with three different theme choices: Business, Space, and Island. That makes for 11 total theme options across both Knowledge Guru game types.

Other Improvements

Quest is not the only thing new this fall.

Reimagined User Interface


The user interface has been optimized to truly “flow” through the game development process. The tabs across the top of the screen walk you through each step from getting creation to customization to implementation. It’s still simple to create a game; just add your content.

Improved Support Resources

We’ve added a short “Getting Started” video for both Quest and Legend game types that provide a three minute overview before you begin. We have also introduced a new, expanded Knowledge Base with tutorials that help you create your game. If the Knowledge Base is not enough, the new support ticketing system will get any issues resolved quickly.

Gorgeous New Reports


All of our admin reports have received a facelift. You’ll also find a new “Report Dashboard” that tells you, at a glance, how your game is going. The new “Game Overview Report” combines several popular reports into one useful PDF. As always, all our reports can be exported to a CSV, too.

Attend the Fall Release Webinar


We are showing off Quest in a free public webinar on Thursday, November 6th at 1 pm ET, 10 am PT. Even if you cannot attend, register to receive the recording.

Why and How to Include Performance Challenges in a Quest game

When you create a Quest game, you can choose to have Performance Challenges be part of the play experience. If you include performance challenges in your Quest game type, players will see a center icon in the game world with flags on it. The flag indicates you have challenges included.

What’s the value of a performance challenge?

The questions found within Quest’s Worlds and Levels are where you can pose questions to learners. These help them practice retrieving and recalling knowledge. Performance Challenges extend this knowledge recall by providing relevant on-the-job experience or performance-based training activities.

For example, in the “Game Design Guru” game that Karl Kapp and I use in our learning game design workshops, learners play game levels that reinforce concepts and terms we cover in the course. Then they complete performance challenges that require learners to actually play games and analyze what they are playing.

You don’t have to include performance challenges, but they can be a big enhancement to the learning experience if you do.

Quick Steps

  1. Within the DEVELOP menu item, select Create or Edit Challenges.
  2. Enter the name of your challenge in the Challenge Name field.
  3. Describe your challenge in the Description field provided. Provide clear directions on what learners are supposed to do.
  4. If appropriate, include a Resource Link. A Resource Link can be any URL address. You might provide a link to a video, a blog article, or a checklist. Again – a resource MUST be a URL address; it cannot be a file such as a PDF, PPT, or MP4.
  6. To create challenges in other worlds of the game, use the dropdown menu to change between World A, B, & C.

Click through this slide show to view a quick visual tutorial.