A growing body of research supports the use of serious games in the workplace. And thanks to a year of successful implementations in corporate settings, some great case studies now point the way for organizations ready to use games for learning.
Whether you want to use a true serious game, a gamified solution, or a combination of the two… it’s a great time to do so.
While research shows that people learn more from games than other learning solutions, many L&D practicioners still do not know why games work… so they avoid using games entirely.
If you think you want to use a game for learning, you first must become familiar with the types of “fun” in games, what’s required for real learning to happen, and the ways games can link the two.
We’ve created a new guide to help you accomplish this. The content, researched and written by Knowledge Guru creator (and BLP president) Sharon Boller, takes the mystery out of using serious games in the enterprise. It’s a simple thing, really: become familiar with the ways people have fun in games, identify the common principles all effective learning solutions share, and then carefully map the two together.
And once you map the “fun” elements of your serious game to the elements needed for learning, you’ll also want to employ some research-based learning principles to actually help people remember the content after they’ve learned it. Are your game mechanics and game elements actually mapped to the cognitive tasks learners need to perform on the job? Are you taking advantage of the latest research on how the human brain best commits knowledge to long-term memory?
The guide, titled 4 Ways Serious Games Link to Learning, is available as a free download.